Minis Gallery
It is currently 05/26/18 1:49:15 pm

All times are UTC - 4 hours




Post new topic Reply to topic  [ 548 posts ]  Go to page Previous  1 ... 32, 33, 34, 35, 36, 37  Next
Author Message
 Post subject: Re: D&D Icons of the Realms Set 7: Tomb of Annihilation
PostPosted: 09/17/17 1:46:14 pm 
Offline
Deathknight
User avatar

Joined: 09/10/09 7:03:49 am
Posts: 2182
champion: Marrashi - Vodyanoi
Or Grung! I would have loved to see those adorable evil little tree frog people.
Especially now that I found them in a 2E Greyhawk Monster Manual appendix! If it existed in 2E, that means I need a mini of it. ;)

_________________
Champion: Marrashi


Top
 Profile E-mail  
 
 Post subject: Re: D&D Icons of the Realms Set 7: Tomb of Annihilation
PostPosted: 09/18/17 8:44:45 am 
Offline
Lurker
User avatar

Joined: 02/23/17 10:21:10 am
Posts: 23
Or Grungs, yeah! Would have been easy to do 1 sculpt and then 2 or 3 brightly coloured variants. I have plenty of bullywugs, but it won't be quite the same.

Anyway, you might be interested in today's ENWorld article (Monster ENCylopedia: Tomb of Annihilation) on the grung and other ToA monsters like the flail snail and froghemoth. They do a serious deep dive.

_________________
MiniatureTrading.com Profile


Top
 Profile E-mail  
 
 Post subject: Re: D&D Icons of the Realms Set 7: Tomb of Annihilation
PostPosted: 09/18/17 9:52:15 am 
Offline
Charon
User avatar

Joined: 07/11/10 4:45:45 pm
Posts: 2698
Location: St. Louis, MO
champion: Huge Aboleth
Great article! knowingnwhere to find the stats for those creatures in the various editions of D&D is wonderful. It's also neat to see how they have evolved over time.


Top
 Profile E-mail  
 
 Post subject: Re: D&D Icons of the Realms Set 7: Tomb of Annihilation
PostPosted: 09/18/17 4:07:18 pm 
Offline
Deathknight
User avatar

Joined: 09/10/09 7:03:49 am
Posts: 2182
champion: Marrashi - Vodyanoi
Love the new art too. Also, gives me hope that we will see the Almiraj as a mini too in the future! :)
So far have not found the adventure in PDF, but will share pics of the new monsters when I find it. I assume the Zorbo is also based on its new illustration.

_________________
Champion: Marrashi


Top
 Profile E-mail  
 
 Post subject: Re: D&D Icons of the Realms Set 7: Tomb of Annihilation
PostPosted: 10/31/17 9:40:04 am 
Offline
Skeleton
User avatar

Joined: 10/07/15 2:24:44 am
Posts: 171
One thing that (I think) hasn't been pointed out yet (enough) is how much this sets supports the D&D adventure of the same name. Of the 44 miniatures (I'm not counting invisibles and variations), 36 appear as creatures in the adventure (this includes the orcs, even though they still seem unnecessary). Of the 8 remaining miniatures, 4 are either an advanced version/relative of a creature appearing in the adventure (Duodrone, Ultroloth) or make perfect sense in the adventure's environment (Merrow, Marilith). Only 4 miniatures (Redcap, Werebear, Draegloth, Minsc and Boo) seem out of place. This is IMHO a huge step up from Rage of Demons and Storm King's Thunder, which were only loosely coupled to the respective D&D adventures.

There are still a few important minis missing and I expect to see at least some of these in upcoming sets. I put them in what I think is the order of importance for running the adventure with minis.

The following minis would be immensely helpful for running the adventure:

1. Grungs (colorful little frog people, not having these REALLY hurts because they are important)
2. Medium-sized Flesh Golem (preferably in plate armor, but that may be too adventure-specific)
3. Mephits tied to TWO elements (e.g. Steam, these seem to come up again and again in adventures but I'm not aware of any matching minis in PPM)
4. Froghemoth (I'm totally expecting to see one of those in the future because it's the kind of monster that Chris Perkins seems to love)
5. A zombie dinosaur (preferably a T-Rex)
6. Advanced Modrons (I bet there will be some in the next few sets)

The following minis would also considerably add to the flavor:

7. Giant Constrictor Snake (adventure module designers seem to love those - a version that could actually hold a medium sized mini would be totally awesome)
8. Assassin Vine or Yellow Musk Creeper (would be much higher in the list if the Plant Vine from DCM didn't exist :))
9. Thorny (vegepygmy pet, used in just about every vegepygmy encounter)
10. Giant Strider (firenewt mount, probably not going to be made because it's so specific)
11. Albino Dwarf (also used quite often, but mostly for non-combat encounters)
12. Chwinga (tiny elemental spirit, comes up a lot but is not used in any combat encounter)

The following minis are nice to have but I'm not expecting to see them anytime soon:

13. Atropal (used as a mini boss in the adventure, but I can't see how this is ever getting a mini because it is huge and ugly - I bet the Chief Ghu effect told Wizkids a lesson ;))
14. Tribal Warrior (there are some problematic troves associated with these, so I don't expect them to be made)
15. Some smaller apes/monkeys (maybe a Flying Monkey which seems to be the most fun version of the bunch)
16. Eblis (large evil cranes, probably not interesting enough as a miniature)
17. Almi Raj (aka unicorn rabbit, strictly non-combat I guess, but my feeling is that the adventure designers REALLY want you to encounter one)

There are still about two dozen exotic miniatures that don't really stand out IMHO and can probably be easily replaced with something else. For a 260-pages adventure in an exotic environment, it's pretty impressive how much has been already covered. Regular dinosaurs and giant turtles are readily available as regular toys, so I didn't count those. For the first time in a long while, I have a feeling that the adventure module has been designed with miniatures in mind.

IMHO there are really only two encounters that an unhealthy number of hard-to-get large miniatures:

- An uninspiring fight against 10 (!) minotaur skeletons that really makes me wonder why we didn't get a matching uncommon mini
- An iconic encounter with 4 four-armed gargoyles that can be prevented completely by solving a trivial puzzle

Most notably, we get a lot of mileage out of the Yuan-Ti from Storm King's Thunder. It may be coincidence, but the way only a low number of Malisons of each type are used in the majority of the Yuan-Ti encounters makes me think that the adventure designers put some thought into making the adventure module playable with minis.


Top
 Profile E-mail  
 
 Post subject: Re: D&D Icons of the Realms Set 7: Tomb of Annihilation
PostPosted: 11/01/17 11:01:12 am 
Offline
Lurker
User avatar

Joined: 02/23/17 10:21:10 am
Posts: 23
I agree (and previously mentioned) that this set is very tightly integrated with adventure. What I hadn't really noticed (that you have pointed out) is that they appear to be spreading support for a given adventure among multiple sets.

Your example of the Yuan-ti from the Storm King's Thunder set also supporting Tomb of Annihilation is a good one, and I went looking for some other ones. Monster Menagerie II provides Uthgardt Barbarians for SKT, and the Half Gold Dragon Sorcerer for ToA. Monster Menagerie I provides many undead for Curse of Strahd, as well as the Yeti and Young Remorhaz for SKT. Others have noted that Monster Menagerie III appears to include a Goblin Hucker and a Mouth of Grolantor from SKT. As you say, it would be great to get additional support for ToA, and with it being a Huge set, a Froghemoth and a (zombie?) dinosaur would make me a lot more satisfied.

Also very encouraging for those running ToA is Pathfinder's announcement of their Jungle of Despair set. While these are less likely to match up exactly to encounters, they will obviously provide more options for substitutions or random encounters.

_________________
MiniatureTrading.com Profile


Top
 Profile E-mail  
 
 Post subject: Re: D&D Icons of the Realms Set 7: Tomb of Annihilation
PostPosted: 12/30/17 7:41:30 am 
Offline
Deathknight
User avatar

Joined: 09/10/09 7:03:49 am
Posts: 2182
champion: Marrashi - Vodyanoi
Finally got my set from my american friend. Here are just a few pics of the lot!

Image
Image
Image
Image

_________________
Champion: Marrashi


Top
 Profile E-mail  
 
 Post subject: Re: D&D Icons of the Realms Set 7: Tomb of Annihilation
PostPosted: 01/30/18 8:01:54 pm 
Offline
Deathknight
User avatar

Joined: 09/10/09 7:03:49 am
Posts: 2182
champion: Marrashi - Vodyanoi
Dunno where else to post this - if anyone wanted that zombie T-Rex, then here is your chance, Gale Force 9 is making an unpainted one!
http://www.gf9-dnd.com/miniatures/tabid ... ombie.aspx

_________________
Champion: Marrashi


Top
 Profile E-mail  
 
 Post subject: Re: D&D Icons of the Realms Set 7: Tomb of Annihilation
PostPosted: 02/13/18 8:26:23 pm 
Offline
Deathknight
User avatar

Joined: 09/10/09 7:03:49 am
Posts: 2182
champion: Marrashi - Vodyanoi
So, I know I am late with this, but it's something I wanted to do anyway - on with the review of the set!
Others have already done comparisons, so I am just doing close-up photos. Pics are hotlinked, click on the thumbnail to see the bigger version.

01 - Redcap (Small, Common)
Image

Up until recently, I never thought Redcaps were ever in D&D - I thought they were a too specific folklore creature something more suited for Pathfinder. Imagine my surprise when I ran into them while reading the AD&D Ravenloft Monster manual - except, they are called Powries there and are a sub-race of the Arak, evil fey creatures native to Ravenloft http://www.lomion.de/cmm/arakpowr.php.
The mini is simply put, amazingly detailed. From the dwarf-like grumpy face with the distinctive red cap, to the iron-shod boots (probably taken from another british folklore fey creature, Spring-Heeled Jack) and the wicked scythe they hold, just perfect.

02 - Batiri Goblin (Small, Common)
Image

We have had many Goblins in Icons of the Realms already (4 to be exact), but as this is a new jungle setting in Chult, they gave us what are basically tribal jungle Goblins. They have oddly elongated foreheads and tie their hair in a knot, dressed in leaves and wielding odd looking daggers that look more like small spears. The color is actually more blueish green than yellowish shown here - sorry, had to use flash to get better pics. All in all, nice minis, average detail but complex enough for their size.

03 - Vegepygmy (Small, Common)
Image

A curious race of tiny plant people, Vegepygmies we heard a lot about in adventures - especially in Pathfinder ones - but never saw minis of, until now. From the two, I really prefer the D&D design, that is more alien and plantlike - their heads are like cucumbers with eyes and leaves for hair. The mini has some rough paint applied, maybe the shiny laquer-wash is missing, but when compared to the Chieftain, you will see it lacks shine. Still, they are nice and simple, with only their loincloth (why plants even wear such a thing? :D), eyes and "hair" colored. They arm themselves with stone tipped spears - sadly, the spears tend to get bent.


04 - Zorbo (Small, Common)
Image

A creature that makes the "Stupidest D&D Monster" list every time one is made, the funnily named Zorba the Hutt Zorbo is basically what it says on the tin - EEEEVIL cuddly koala bears. But underestimate them at your peril, they are evil koala bears that destroy your magic items and steal your armor class, every adventurer's bane - losing that sweet magic loot!
The mini is... not much more than a bear-like blob with two-color fur, and piercing eyes. They have a rather mean spirited expression on their face, despite the derpy giant brow and the lazy sitting pose. I am frankly OK with this mini - it's a Zorbo, what were we expecting? I am glad to be able to chalk it up to the list of silly monsters that got minis. Now... where is my Flumph?

05A/B - Velociraptor (Small, Common)
ImageImage
Image

Finally, a "proper" Velociraptor! Even though I am a biologist, I prefer - in fiction -dinosaurs to be featherless reptiles. They just look cooler that way. The Velociraptor also makes me happy for being "archeologically" accurate - don't let the Jurassic Park movies fool you, those things are Deinonychus sized, real Raptors were indeed really small - but no less deadly.
This is the first variant of the set, and both are nicely painted - 05A has an ochre underbelly with dark brown back, while 05B has beige skin with reddish stripes starting from the back. The detail is great despite their size, though their eyes are unpainted, thus the indents behind the nose are more dark than the eye sockets and give them a weird look. They also lack the raised eviscerator claw - guessing it would have been too hard to sculpt on such tiny legs.

_________________
Champion: Marrashi


Top
 Profile E-mail  
 
 Post subject: Re: D&D Icons of the Realms Set 7: Tomb of Annihilation
PostPosted: 02/14/18 5:36:21 am 
Online
Skeleton
User avatar

Joined: 07/09/17 3:19:57 pm
Posts: 162
BB Shockwave wrote:
Up until recently, I never thought Redcaps were ever in D&D - I thought they were a too specific folklore creature something more suited for Pathfinder. Imagine my surprise when I ran into them while reading the AD&D Ravenloft Monster manual - except, they are called Powries there and are a sub-race of the Arak, evil fey creatures native to Ravenloft http://www.lomion.de/cmm/arakpowr.php.
The mini is simply put, amazingly detailed. From the dwarf-like grumpy face with the distinctive red cap, to the iron-shod boots (probably taken from another british folklore fey creature, Spring-Heeled Jack) and the wicked scythe they hold, just perfect.

Just an FYI that Redcaps are also in 3.5's Monster Manual III.

Image

I do much prefer the Tomb of Annihilation one to the Pathfinder mini, but my favorite is definitely the rebased Dreamblade Redcaps that I have acquired, as it matches with the 3.5 version's Powerful Build quality (Small monster, wields Medium weapons), and the massive axe it carries is amazing.


Top
 Profile E-mail  
 
 Post subject: Re: D&D Icons of the Realms Set 7: Tomb of Annihilation
PostPosted: 02/14/18 2:38:21 pm 
Offline
Deathknight
User avatar

Joined: 09/10/09 7:03:49 am
Posts: 2182
champion: Marrashi - Vodyanoi
Thanks, and yeah, I am aware they were in 3E. See, I am sort of a "G1 purist" in Transformers slang when it comes to D&D - I prefer creatures that originate from 1E or 2E (A)D&D. 3E added some creatures that I like and accept as good additions to the lore (Warforged, Dragonspawn, Dracotaurs) and ones I feel don't really belong to the D&D realms or I just care nothing about as I find them unoriginal or boring (BDSM Goth PeopleShadar-Kai, Foulspawn, ZerglingsKhrutik, Goliaths). And the less said about 4E's additions and changes (Angels, Archons, poor Demonized Yugoloths) the better. I only now have gotten around to reading the 4E monster manual and some of their original creations are frankly, the weakest entries in D&D history... Like, the Forsaken are just basically blind people in mummy bandages... Even Torchlight 2 did that concept much better with the Ezrohir (whom I frankly, would gladly see adapted to D&D.

Image

_________________
Champion: Marrashi


Top
 Profile E-mail  
 
 Post subject: Re: D&D Icons of the Realms Set 7: Tomb of Annihilation
PostPosted: 03/12/18 6:47:09 am 
Offline
Deathknight
User avatar

Joined: 09/10/09 7:03:49 am
Posts: 2182
champion: Marrashi - Vodyanoi
Sorry, my PC was busted for weeks (or so the repair service thought, turns out the darn CPU cooler - I had an AMD - was so heavy it pushed the motherboard down and shorted out the power unit... but of course they only discovered this after I already bought the replacement motherboard and CPU. **** it... first and last time I had an AMD, back to Intel for me...) - Anyway, time to continue with the photos now that I can use the net properly again, was hard to do from a tablet.

06A/B/C - Skeleton Key (Medium, Common)
Image
Image
Image
Image

This is the first time ever we have THREE variants, and let alone amongst Common minis! The last Skeleton we had in Monster Menagerie 1 was neat, if a bit shriveled. These guys are obviously the remains of tribal warriors, still having a loincloth and shoulderpads, dual wielding daggers - and they even have some remains of their long flowing hair (they do say your hair still continues growing after death, so...) They each have different "keys" affixed to their skulls - A's is a cross-diameter prong, B has a rather helmet-like big triangular piece that even has an aztec-like decoration of a face on it, while C has a more mundane key. The sculpt is really nice, and even if you don't want to use them as walking keys for the tomb, they make for neat generic skeletons. There is some dirt and grime added to the paint, but they are pretty detailed still, with metallic touches on the studs of their studded leather armor pieces. Oddly enough, none of mine suffered from the "extreme leaning forward" issue that plagues the Uncommon regular Skeletons.

07A/B - Human Druid / Quawasha (Medium, Common) - 07B Invisible Qawasha
Image
Image
Image

Also a first for D&D minis, not only does this mini has variants, they have different names! Qawasha is an NPC from the Tomb of Annihilation adventure, an adventuring Chultan druid with his Vegepygmy companion. The two minis only differ in their right arm - the regular Druid holds a really amazingly sculpted translucent purple cobra spell effect (maybe a visualization of the Poison spell?) while Qawasha has a staff decorated with fangs at the top. Both are really nicely detailed, and in particular his beard and mustache is tampographed very well. There is a lot of detail with his necklace and bracers too.

08A/B - Orc (Medium, Common)
Image
Image
Image

We cannot have enough Orcs, so I don't mind having more. After the ones in MM2 looking more like Tolkien style armored Orcs, these look more like scouts and mobs of raiders, with shoulderpads decorated with skulls and little armor, and crude basic weapons. A comes with a tooth-bladed battleaxe while B has a scimitar that has a nice spiked handle, and A has a brown tunic with a beige shoulderpad while B comes in a nice red. Both have really well painted faces too, with large tusks. Love the fur collar too.

09 - Chultan Zombie (Medium, Common)
Image

Given the locale, it makes sense that the undead are also composed of the locals in Chult! A more generic Zombie than the Strahd one in MM1, these guys also have a lot of nice detail, from their ragged clothes and gold coin necklaces to the bruises and battle damage on their skin - like how it seems their brains are exposed a bit on their skull top, maybe they have been nibbling at it. :D They are relatively fresh-looking Zombies too as far as decomposition goes.

_________________
Champion: Marrashi


Top
 Profile E-mail  
 
 Post subject: Re: D&D Icons of the Realms Set 7: Tomb of Annihilation
PostPosted: 03/26/18 8:32:19 am 
Offline
Deathknight
User avatar

Joined: 09/10/09 7:03:49 am
Posts: 2182
champion: Marrashi - Vodyanoi
10- Monodrone (Medium, Common)
Image

Something I have waited an eternity for - official Modron minis! I don't care if they don't belong much with a jungle theme, I am just super happy to have them. :)
Based on the 5E Modron artwork (which is actually recycled 3.5E artwork), the mini gives back perfectly the goofy and cute appearance of these spherical, mechanical creatures with a one-track mind. I do wish they would have been armed with a sword perhaps, but their pose is otherwise perfect for hordes and hordes of identical drones, blank faces and all. The paint is a nice bronze-ish metallic, with nicely sculpted feathery but mechanical wings and tampographed eyes. The rivets and such make them look like they are wearing diving suits. :)

11 Su-Monster (Medium, Common)
Image

Another long-existing monster we have never had a mini of, Su-Monsters are basically psionic evil monkeys. The mold really shows their ferociousness well. Color wise, the creatures got weirdly inverted - while on the 2E artwork and in later editions, they were grey-furred with red hands and feet (which I always found creepy, as if their claws were bloody), here they have mainly red fur, with grey furless head, chest and hands and feet.

12A/B- Firenewt (Medium, Common)
Image
ImageImage

An obscure creature whom again, I never expected to see as a mini, Firenewts are similar to Lizardmen, except they live in volcanic areas. They are rather evil and enslave other races, and ride giant ostrich-like lizards called Giant Striders. Volo's Guide revived them for 5E and they have an odd translucent skin on the artwork, which the minis try to replicate by orange smears on the red paint, it sort of works... Unfortunately, they forgot to paint the eyes, and the thick paint even obscures the mold, hence they look like weird eyeless, mouthless worm things instead of lizards. One version comes with a sword, the other with a translucent fireball in his hand, a neat touch since they do have the ability to throw their own magma-spit as a projectile.

13- Aldani (Medium, Common)
Image

Otherwise known as Crabman, they are called as Aldani in Chult, and maaan do these look nice. They look like anthropomorph giant lobsters - and while the biologist in me is miffed that they only have 4 pair of limbs as opposed to 5, they are otherwise still pretty anatomically accurate, with stilt eyes and mandibles and all that. They have nice mud-brown-reddish color. Due to the thin legs, they are affixed to the base with a translucent peg, but are not removable.

_________________
Champion: Marrashi


Top
 Profile E-mail  
 
 Post subject: Re: D&D Icons of the Realms Set 7: Tomb of Annihilation
PostPosted: 04/10/18 9:20:06 am 
Offline
Deathknight
User avatar

Joined: 09/10/09 7:03:49 am
Posts: 2182
champion: Marrashi - Vodyanoi
Let's move on the Uncommons!

14- Vegepygmy Chief (Small, Uncommon)
ImageImage

A mini that gets not enough love - I really like it. The two colors of green mesh together when viewed from afar, but up close and in proper lighting you can see that it is wearing a little poncho made of brush or leaves, and has a plant headdress too, while its spear is metal as opposed to the stone spear of the regular Vegepygmy.

15 - Batiri Goblin (Small, Uncommon)
ImageImage

I dunno why they did not call these Batiri Goblin Chiefs, 'cause that's what they seem to be. They have a skull mask with horns and painted red in places, the same short spear, and a bone necklace is implied by the paint. All of mine had a problem leaning their heads too much to the side, but that was easily fixed with hot+cold water. Overall, nice tribal look.

16A/B - Skeleton (Medium, Uncommon)
ImageImage
Image

The same mold as the Common Skeleton Keys, I feel these guys should have been Common, and those Uncommon, but at any rate, they bring some much needed variety to melee Skeletons. 16/A is dual wielding daggers, so was likely a rogue in life, while 16/B has a dagger and a metal round shield.
More so than the Keys, they suffer from extreme cases of being bent due to their thin feet, but again, hot/cold water fixed that. I need to post some photos of them post using that. :)

17 - Aldani (Medium, Uncommon)
ImageImage

The same mold as #13, but these lobster-people come with weapons - a trident and a net. Now on these photos I already made a quick fix to the minis, something you can do easily with a scalpel... By default the trident is attached to the mini's base, and pushed under the elbow of the claw arm. You just need to cut the paint between the right claw's halves, and then you can carefully move the bendy trident into the claw, so he is grasping it instead of leaning on it - looks so much better.
It's not visible much in any photo, but there is a hint of color difference between 13 and 17 - the armed Aldani is a tad more reddish than muddy brown.

18 - Valindra Shadowmantle (Medium, Uncommon)
Image

A named NPC from the adventure (and a character who I believe existed in D&D since third edition), Valindra looks like a female Elven wizard, but this is just an illusion - she is an ancient Elven Lich (not a Baelnorn, she is evil and serves the Red Wizards). I believe she is a boss-fight in the Neverwinter MMORPG, I seen a statue of her made for an event.
The mini looks OK, save for the face... the folds of the cloak usually obscure the side of her face, or get painted, and make her face look puffy. Also due to the cloak, it is not really visible that she is an elf.

19 - Duodrone (Medium, Uncommon)
Image

I still cannot believe we actually have Modron minis - official, pre-painted ones. :D The Duodrone, also based on the 3.5E Dragon Magazine article's artwork which got reused for 5E, looks just as wacky and classic weird as the Monodrone, but the pose even makes it look more so - it's like it is giving us the jazz-hands, or waving hello. It has the same bronze-like painted body, with a beige paint where the face is, complete with eye lenses and a pointy little nose. Adorable!
The Duodrones also have a tendency to lean over but not as often, only 1 out of the 4 I got was like it.

20A/B - Werebear (Medium, Uncommon)
ImageImage
Image

I am torn on the new Werebears... they look really nice, and detailed - I love the little woven beard they have, a reminder of the human form even when transformed, and the pose and the weapons are nice. But sadly, they are tiny compared to the old DDM Angelfire Werebear. It's the same miscommunication likely that happened when the infamous "Dwarven Werebear" was made - the manufacturer thought the mini was Medium instead of Large. This likely happened now due to the 5E Monster Manual having human form stats for all Lycanthropes, only mentioning they grow to Large while transforming in a blink-and-you-will-miss-it part of the text. The same thing happened with the recent PFB Werebear too, so likely someone at Wizkids messed things up for both lines. This does not make me hopeful for the Weretiger minis, if and when they happen...
A has a battleaxe, while B has a warhammer, both version look nice and work well as werebear protectors of the forest. I prefer them to the PFB version, since I feel Lycanthropes should not wear armor or much clothing, given their Hulk-style clothes-ripping transformations.

21A/B - Tabaxi Minstrel / Tabaxi Hunter (Medium, Uncommon)
ImageImage
ImageImage

I have waited a looong time for D&D to finally bring back their flavour of anthro cat people. :D Tabaxi are jungle-dwelling anthropomorph leopard/jaguar people, curious and primitive folk who trade with humans but tend to live separately from them. Now that Volo's Guide not only reintroduced them but made them playeable, I hope we see several more minis.
These two are both male Tabaxi, and differently named mini variants. The Minstrel has a lute, while the Hunter is armed with a dagger, and has darker clothes. The detail on these kitties is amazing, the spots and their eyes and noses are really well applied/painted. They also wear necklaces made out of teeth. Sadly I only pulled 1 of each, I would like to have more of them. Word of warning - their tail is prone to breaking off.

22 - Artus Cimber (Medium, Uncommon)
Image

Just named "Human Ranger" on the side of the booster, Artus may have been an afterthought, or maybe he was based on the character already, who knows. The immortal ranger who owns a magic ring granting him his long life and frost powers has been mentioned in Storm King's Thunder too, and he is seeking his long lost love in Chult with Dragonbait. He is a fairly standard archer ranger, the paint is OK but nothing special. I think he has a scar around one eye, or it is just a paint mistake.

23 - Asharra (Medium, Uncommon)
ImageImage

It's a weird rarity system when the regular Aarakocra warrior in ToD was a Rare, while the named NPC female wizard Aarakocra is an Uncommon. She has amazing paint apps, from the multi-hued orange/red plumage, to the tribal "tattoos" of horizontal lines on her beak, and her colorful blue garb. Unlike previous flying minis, she is affixed
permanently to the base on a bent translucent holder. Her spear sadly is made of a more bendy material, but even so, an amazing mini.

24 - Yuan-Ti Broodguard (Medium, Uncommon)
Image

Also known in previous editions as Histachii, these unfortunates were once humans who were enslaved by the insidious Snepole and made to drink a specific venom that transforms them into obedient reptilian slaves who guard their Yuan-Ti masters and their eggs from harm.
The detail on the mini is amazing, you can see every scale and their leering tongues. The mini is Medium, but it is on a tad of smallish side.
Unfortunately, this mini seems to be the worse when it comes to breakage - of the 3 I got, 2 were broken off the stand by their ankles, and one of them was missing their tongues. Luckily, it could be fixed.

_________________
Champion: Marrashi


Top
 Profile E-mail  
 
 Post subject: Re: D&D Icons of the Realms Set 7: Tomb of Annihilation
PostPosted: 04/10/18 10:32:49 am 
Offline
Skeleton
User avatar

Joined: 04/08/16 12:15:20 am
Posts: 102
Love the crisp photography and analytical commentary, BB. Great work. Thank you!

Seeing your work made me sharpen my future buying needs for this set.


Top
 Profile E-mail  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 548 posts ]  Go to page Previous  1 ... 32, 33, 34, 35, 36, 37  Next

All times are UTC - 4 hours


Who is online

Users browsing this forum: Google [Bot] and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group